Pac man level 2564/1/2023 ![]() ![]() This is especially true in the presentation, which makes fantastic use of the arcade original's 8-bit graphics and mono sound effects, but with modern twists. Still, these little extra layers that Pac-Man 256 brings to the traditional formula are all welcome, and the passion for the character is clear. These duplicate power-ups might've been better suited to being upgrades. For example, the Tornado ability summons - surprise - a tornado that chases and destroys ghosts, but you can later unlock the Twinado, which is exactly the same, but sends out two. This is a little disappointing the upgrades could've been made more interesting by incorporating some of the later power-ups, which are mostly just better versions of what came before. The upgrades for each power merely increase the time that they're effective for, or the amount of points dispatching a ghost earns you. You'll rarely be short of coins, as they're sometimes just given to you when you die as a free gift, and occasionally appear as collectables on the maze floor. but they each reward you with coins, which are needed to upgrade your power-ups. They're not complicated at all - eat 40 ghosts, pick up the Laser 10 times, eat 5 strawberries, etc. You're also given mini objectives to complete as you progress. Once you have a few, you can select which three will appear as pick-ups when you play, letting you find your favourite combo or mix things up each time. Some are more useful than others: the fire power leaves a blazing trail behind you, handily killing enemies that wander into its path, while the moot Giant is basically the same as eating a power pellet, only the ghosts don't slow down. ![]() From the self-explanatory laser to the item-attracting magnet, there's a nice variety of powers to discover, unlocked one by one as you play the game. Luckily, there are plenty of power-ups strewn about the maze, imbuing the iconic yellow hero with all kinds of new abilities to combat the numerous ghosts. As you continue your run, more and more ghosts will appear, each colour with its own behaviour, which can occasionally be a little overwhelming. Spunky sleeps until you get too close and wake him, and Glitchy will teleport closer to you. Funky and Sue move horizontally to block your upward momentum, usually in groups of three or four. Inky, Pinky, Blinky, and Clyde are joined by a few new ghoulish buddies this time, however. The floor is still littered with pac-dots to vacuum up, score-multiplying fruit to munch on, and power pellets granting you the ghost-busting gluttony no Pac-Man game would be complete without. It's a novel premise that works fantastically with the established elements of Pac-Man. A tidal wave of crackling, multicoloured nonsense is in perpetual pursuit, urging you forever North-East towards higher scores. It's this glitch, in fact, that you'll be trying to outpace in this endless runner. Level 256 was impossible to beat due to a jumble of letters and numbers on the right-hand side of the screen, blocking half the maze. No, this isn't the 256th instalment in Namco's venerable arcade classic - the number in the title refers to the infamous glitch from the original Pac-Man. ![]()
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